Using signals
Signals is one of several tools you can use to manipulate Actors and variables on Scenes. (Others include blocks "Destroy all actors" and "Turn all actors into".) The idea is that one Actor sends a named signal, and other Actors can respond to this signal if they have a matching event.
There is a couple rules when working with signals:
- Signal names must match exactly:
Open gate
andopen gate
are two different signals; - Only Actors present on the current Scene can receive signals. If you need to exchange information between Stages, consider using variables instead.
Signals can be used for several things:
- To order several Actors to do something synchronously, even when they are different Actors;
- To break complex interactions into several scripts;
- To separate common for several Actors logic into one event in another Actor.
This page is incomplete
This is a draft, published raw because it has immediate value. It will be improved and expanded in the future!